![]() One is ours, the designs we cook up and the worlds we want to bring to life. This vision is an amalgam of two different thoughts. The things we will be working on until we reach 1.0. You also get to upgrade all your weapons up to three times after completing specific challenges, which unlock unique bonuses for each weapon like fire damage for the SMG or AoE poison explosions for the rifle. Here it is, our (almost) spoiler-free, condensed vision for Witchfire. ![]() Unlocking them is easy you get to research two things at once and you’ll make research progress the longer you stay in a run. Witchfire currently has seven weapons to unlock, five light spells, four heavy spells, and three rings, amulets, and fetishes to unlock. It’s Soulslike in that if you die during your run, you’ll have a chance to return to your place of death and recover your Volatile Witchfire - or lose it if you die trying. The enemies and bosses are amazing, and the environments and activities within them are beautiful, but what about the progression? This is a roguelite after all, so there needs to be something here to hook us into “just one more run.” Witchfire uses Volatile Witchfire, a collectible currency found when you open chests and kill enemies, as the primary way to level up your stats.
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